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Removed the random rock floating in midair in World’s Edge.Fixed bug where Non-Crossplay Steam friends playing Apex would show up with debug text.Audio fix for Rampart Town Takeover where vending machines had no soundFX.Audio fix for cases where VO for map changes doubles up (plays both variants at the same time).Fixed UI error that showed that the Legendary Prowler had the “Shotgun” tag in the in-game info screen.Audio fix for cases where music starts playing in the middle of a BR match.Fixed issue where players do not see Legend Select when starting a game in Trios and immediately advance to drop ship phase.Legends- Retail – Hitting an enemy with Valk tactical missiles, can result in health damage even with shields equipped.Steam: Fixed issue where if a player has a forward slash in their name, a backslash will be added right before it automatically.Fixed bug with players losing extra Boosted Loader extra ammo if the player reloads before getting to base ammo amount.Updated Volt skin’s charm placement to be moved up so that charms become more visible.Fixed bug for Placing a Caustic trap over a Seer Ultimate, that could result in the Ultimate being protected from taking damage.UI/UX / Steam Only: Fixed issue where your online friends playing Apex didn’t count towards total online friends while in matches.Updated Social Awareness Badges to unlock as default for all accounts.Updated the Arena Map Rotation Images to show up to five maps.Added VO for players to communicate they are out of ammo.UI – teammates will now show that they are self-reviving on their in-world game tags.Ordnance is now zapped when the Pylon detects that it would hit any surface within range and line of sight of the Pylon, instead of being zapped as soon as it comes within range.Īs a part of the changes, current issues where the Pylon doesn’t reliably zap ordnance (particularly concerning airstrike abilities, and ordnance that bounced off surfaces near the Pylon) should now be addressed. Pylon ordnance-zapping has been moderately reworked.Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon.The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon.Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second.When a Pylon is out of Shields, it no longer recharges players’ Shields, but can still zap incoming ordnance.
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(2/second -> 5/second, or more accurately: 1/0.5 seconds -> 1/0.2 seconds)
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The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of effectively infinite Shields.The Pylon now lasts forever (instead of timing out after 90 seconds).Reduced the number of active Pylons Wattson can place from 3 to 1.The Pylon output has been significantly reworked.Fence nodes can now be placed as soon as the weapon is readied, instead of waiting for the animation to finish.Wattson now moves at Unarmed-speed while readying/placing Fence nodes.Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%.Decreased recharge time by 50% (30 to 15 seconds).Increased the time allowance to be hit again by a subsequent Fence effect by 100%.Increased debuff duration on crossing a Fence by 100%.Increased damage on crossing a Fence by 33%.General hitbox size increase, to compensate for the removal of low profile in the Legacy update.Wattson can place her Tactical and Ultimate objects on valid surfaces above Wattson’s eye level (to a reasonable extent).Improved the reliability and responsiveness of placing Wattson’s Tactical and Ultimate in-world objects.Responsiveness tweaks, longer range, and faster cooldowns means that Wattson can much more quickly and reliably set up a defensive position, or even use her fences and pylon in the midst of open combat in a pinch. We want to enable more active gameplay from Wattson players by smoothing out the rough edges in placing fences. We wanted to see what changes could spark more consistency and efficacy in her kit, and ideally ground some of the difficulties surrounding the way her abilities work. The goal of these changes is to redistribute her invisible power into the parts of her kit that shape the battlefield in a unique way. Play a few games as Wattson and you’ll often find yourself wanting more out of her kit. Regardless, much of the high-level data that we’ve shared doesn’t match perception.